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Answer by M-G-Production

Hi deeds0l! Hmmmmmm... You don't seem to want to set the Transform.Position of an GameObject, but a RectTransform Component... It's quite different... Try replacing Vector3.zero with "new Vector3.Zero"or "new Vector3(0,0,0)" ex: m_loadingRectTransform.position = new Vector3(0,0,0); Math

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