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Answer by M-G-Production

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First: Your player GameObject and your health sprite GameObject must both have a collider 2D. The Health Collider2D must be set as Trigger. Then in your health object, Add a script with these lines of codes: public void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.GetComponent()) { other.gameObject.GetComponent().AddLife(1); //If you want to destroy the object... Destroy(gameObject); } } And of course, change the PlayerScript to the proper name of the script containing the public void AddLife(int amount). Then you should change your codes in AddLife(int amount): public GameObject[] UIExtraLives; public int actualExtraLives = 1, maximalExtraLives = 5; public void AddLife(int amount) { if (actualExtraLives < maximalExtraLives) actualExtraLives += amount; if (actualExtraLives > 0) UIExtraLives[(actualExtraLives - 1)].SetActive (true); }

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