Hi elpuerco63!
Perhaps you could do so: **this.DontDestroyOnLoad()**
(you could change "this" with gameObject or whatever you want! "This" refers to the actual script)
(Read about it: http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html)
When a new scene is loaded, this script won't be destroyed and recreated.
Bests, Math
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